(Redirected from Insane Aquarium)
Insaniquarium | |
---|---|
Developer(s) | Flying Bear Entertainment |
Publisher(s) | PopCap Games |
Designer(s) | George Fan[1] |
Engine | PopCap Games Framework |
Platform(s) | Java, Palm OS, Windows Mobile,[2]Windows |
Release | Original: 31 August 2001 Version 2: May 2, 2002[1] Deluxe: September 1, 2004 |
Genre(s) | Puzzle, virtual pets |
Mode(s) | Single-player |
Get all this when you download Insaniquarium: Colorful aquarium setting with fantastic fish and sea creatures. 4 ways to play: Adventure, Timed, Challenge and Virtual Tank. Enhanced sound effects and original score. Ruthless new extraterrestrial boss beasts! The following tactic works well for Tanks 1, 2 & 3:-Have Amp, Walter, Presto and Angie. Turn Presto into another Walter. Wait until a Walter is facing Amp, then click on Walter. This gets Amp fully charged instantly. Get Amp to fry all your guppies (which Angie will then revive).
I am in Tank 3 in the Challenge Mode of Insaniquarium Deluxe, 1. I have the Angel Fish which revives the dead fishes, I have the turtle which makes the money come down slowly and I have the Mermaid which sings and make fishes give more money. I am spending money buying the food and upgrading the food.
Insaniquarium is an insane fish and fish-tank simulator created by American studio Flying Bear Entertainment and published by PopCap Games.
Insaniquarium Deluxe features pets, various modes of gameplay, and a type of currency called 'shells'. Shells are collected as the game progresses, and they can be used to create a custom Insaniquariumscreen saver, to buy bonus pets or to increase the number of pets allowed in each tank.
Development[edit]
Flying Bear Entertainment first released Insaniquarium as a free, Java-based online game in August of 2001.[3] During development a member of the team purchased a goldfish and examined its movements and behaviour.[4] Development continued over the following year, with continual release of new content and features, culminating in PopCap Games' publication in July 2002 of the second online version.[5] In 2003, Astraware released a mobile adaptation for PDAs,[3] and in 2006 Glu Mobile released one for feature phones.[6]
The latest version, Insaniquarium Deluxe, was released on September 1, 2004 for PC.
Gameplay[edit]
The player uses the mouse to feed fish and fight aliens
Players must manage a tank of guppies and other aquatic creatures, and each stage begins with two guppies in the tank or one breeder which creates guppies.[7] Guppies and other fish drop money, which can be collected by the player and used to purchase fish food and upgrades, such as more aquatic creatures, more filling food, and powerful lasers to repel attackers.[8] Each creature must be kept alive by feeding, whether through fish food bought by the player or other species of fish in the tank. In addition to feeding fish, the player must protect the fish from aliens that periodically enter the tank and attempt to eat the fish. The aliens must be clicked on repeatedly with the mouse pointer in order to defeat them.[9] The deluxe version of Insaniquarium contains nine different aliens, but in the original Java version there are four.
Insaniquarium can be played in Adventure, Time Trial, Challenge Mode, or Virtual Tank. A secret sandbox mode can be accessed when the player wins a silver or a golden trophy, by entering the Konami Code at the main menu screen - it allows full access to unlimited amounts of fish, pets and aliens.
In adventure mode, a player advances through five tanks. Tanks 1-4 have five levels but Tank 5 has only one level in which a player must beat Cyrax, the final boss in order to complete the game. In each level the player must earn enough money to buy 3 egg pieces to advance to the next level. For the first time playing the game, at the end of each level of a tank, the player receives a new pet from the egg. Initially, up to 3 pets could be brought to the tank to help the player, though the player could buy the privilege to bring more pets each level later on with more shells.
Time Trial mode restricts the player to completing the first tank in five minutes and in ten minutes for the three subsequent tanks. Egg pieces no longer count towards finishing a level, but instead add a random pet into the tank (always starting with three pets or four if the player buys the four pet limit). Each piece cost doubles the previous one, with the first shell starting at $100, until the shell value is maxed out at $99999 starting from the eleventh shell. The goal of the Time Trial mode is to make as much money as possible; a 5% of the total money earned will be transformed into shells.
Challenge mode is similar to Adventure mode, but the cost of each item on the board rises by 1% for every five seconds of game time. Buying an egg piece resets the cost of all of the items except for the other egg pieces (the current price will freeze), and several seconds afterwards the costs will start to rise again. The difficulty and number of aliens allowed in the tank also rise as time progresses. Unlike in the adventure mode, after five minutes all purchase options are open so that there is no need to purchase specific upgrades or special fish to be able to buy other items or egg pieces.
The virtual tank mode is where a player can use shells earned during the Adventure/Time Trial/Challenge modes to buy virtual fish in the tank. These fish also get hungry but they never die, and instead, they have mood levels in which they get depressed when neglected. All fish in virtual tanks lay shells instead of coins.
Reception[edit]
Insaniquarium has received generally positive reviews from critics. IGN gave heavy praise to Insaniquarium for being a puzzle game that uses resource management and gave it a score of 8.3/10.[10]
References[edit]
- ^ ab'Insaniquarium Readme: Credits'. Archived from the original on 2011-06-12.
- ^'Insaniquarium'. PC Magazine. 2004-04-06. Retrieved 2017-10-29.
- ^ ab'Flying Bear Entertainment'. Retrieved 2020-05-25.
- ^McConnaughy, Tim. 'IGF:Insaniquarium'. GameSpy. Archived from the original on 2009-05-12. Retrieved 2008-04-04.
- ^Sikora, Drew. 'Interview with Flying Bear Entertainment'. GameDev.net. Retrieved 2017-10-29.
- ^GamesIndustry International (13 April 2006). 'Glu Announces the Launch of Insaniquarium Deluxe for Mobile Phones, PopCap's Addictive Aquarium-themed Hit'. gamesindustry.biz. Retrieved 24 May 2020.
- ^Rupert, Samantha (2006-05-30). 'Insaniquarium Deluxe Review (PC)'. gamedaily.com. Retrieved 2008-04-14.
- ^Bibby, Jay (2004-06-04). 'Insaniquarium'. Jay Is Games. Retrieved 2017-10-29.
- ^Palley, Steve (2005-08-26). 'PC Insaniquarium Deluxe Review'. GameSpot. Archived from the original on 2008-12-06. Retrieved 2008-04-04.
- ^'Insaniquarium'. Imagine Games Network. 2006-03-09. Retrieved 2017-10-29.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Insaniquarium&oldid=997111170'
Challenger 2 is a heavily armoured, highly mobile Main Battle Tank, designed for use in the direct fire zone. Its primary role is to destroy or neutralise armour. However it has the ability to engage both hard and soft targets and can operate across a spectrum of high intensity conflict, counter insurgency and peace keeping roles.
The vehicle is equipped with an L30 120mm rifled tank gun, firing both long rod penetrator and High Explosive Squash Head (HESH) ammunition natures. Secondary armaments are provided with a 7.62mm co-axial chain gun and a 7.62mm pintle mounted General Purpose Machine Gun.
Optical and thermal imager sights are provided for both the Commander and Gunner, including an independent 360 degree panoramic sight for the Commander. The sighting systems, turret and gun are fully stabilised enabling rapid target engagement when static and on the move.
Mobility is provided through a 12-cylinder, 1,200hp Perkins CV12 diesel engine with a David Brown TN54 gearbox, providing six forward and two reverse gears. A double pin track with Hydrogas suspension and a Hydraulic Track Tensioner provide platform stability covering flat road surfaces through to rough cross country terrain.
Challenger 2 has successfully supported British Army operations in Bosnia, Kosovo and Iraq, as part of which, various survivability, lethality and situational awareness improvements were incorporated under Urgent Operational Requirement projects.
The vehicle is equipped with an L30 120mm rifled tank gun, firing both long rod penetrator and High Explosive Squash Head (HESH) ammunition natures. Secondary armaments are provided with a 7.62mm co-axial chain gun and a 7.62mm pintle mounted General Purpose Machine Gun.
Optical and thermal imager sights are provided for both the Commander and Gunner, including an independent 360 degree panoramic sight for the Commander. The sighting systems, turret and gun are fully stabilised enabling rapid target engagement when static and on the move.
Mobility is provided through a 12-cylinder, 1,200hp Perkins CV12 diesel engine with a David Brown TN54 gearbox, providing six forward and two reverse gears. A double pin track with Hydrogas suspension and a Hydraulic Track Tensioner provide platform stability covering flat road surfaces through to rough cross country terrain.
Challenger 2 has successfully supported British Army operations in Bosnia, Kosovo and Iraq, as part of which, various survivability, lethality and situational awareness improvements were incorporated under Urgent Operational Requirement projects.
Challenger 2 Life Extension Project
The Challenger 2 Life Extension Project (LEP) is a UK MOD contract to remove obsolescence from Challenger 2 and extend its out-of-service date by ten years to 2035. As well as removing obsolescence, there will be the opportunity to make further capability enhancements. The upgraded tank will be referred to as Challenger 2 Mark 2.
BAE Systems has launched a major strategic partnership with other world-leading defence companies to bid for the LEP Assessment Phase contract. ‘Team Challenger 2’ consists of BAE Systems Land (UK), General Dynamics Land Systems-UK, Leonardo, Safran Electronics & Defence, Moog, QinetiQ and General Dynamics Mission Systems-Canada.
Hear how it feels to work on the iconic Challenger 2 tank
Hear our engineers talk about their continuing work on the British Army’s Main Battle Tank, which was designed and built by BAE Systems and its legacy companies.
Team Challenger 2Video blog
Insaniquarium Challenge Tank 20
Our Chief Engineer on the project explains why for him Challenger 2 is the best tank in the world, while a Graduate Engineer new to the tank describes his excitement to be working on such an icon. You can also see Challenger 2 showing its mettle on our combat vehicle test track in Telford and find out more about its awesome capabilities.